Freetutsdownload.com shares free “Computer Graphics with Modern OpenGL and C++ ” courses, high-speed download links. You’ll learn the theory and code behind modern OpenGL graphical applications so you can make games, simulations and more!
Computer Graphics with Modern OpenGL and C++ Description
Distinguished from many other OpenGL courses, this unique program not only imparts the necessary code for OpenGL usage but also delves into the fundamental THEORY behind it all. This aspect holds immense value for aspiring graphics and game developers, as a solid grasp of the theoretical foundation empowers you to develop your own distinctive graphical style.
You can expect ongoing support throughout the course to ensure a comprehensive learning experience, extending beyond the basics covered in many other courses. As an illustration of the course’s depth, we’ve already delved into advanced topics such as Shadow Mapping, a feature not commonly found in OpenGL courses, particularly concerning Shadow Mapping for MULTIPLE Point Lights.
Requirements
- Basic understanding of C++, including the use of pointers/references
- Mathematical background helps but is not necessary
- Visual Studio using C++ and Windows are advised, however the code and theory are relevant to Mac/Linux systems, you just won’t be able to follow along 1-to-1 with IDE use!
What You’ll Learn in Computer Graphics with Modern OpenGL and C++ course
Develop immersive 3D graphical applications proficiently by leveraging C++ and OpenGL. Gain expertise in utilizing GLEW and GLFW, and master the art of rendering 3D objects within a window. Dive into the intricacies of OpenGL shaders, encompassing vertex, fragment, and geometry shaders. Navigate the use of uniform variables seamlessly.
Harness the power of the GLM (OpenGL Maths) library for precise 3D transformations, encompassing translation, rotation, and scaling of 3D objects. Grasp the concepts of interpolation to enhance the fluidity of your 3D applications. Simplify 3D model construction through Indexed Draws. Comprehend and implement both orthogonal and perspective projections for varied visual effects.
Take control with a user-operated camera, allowing navigation through 3D worlds via keyboard and mouse input. Elevate the realism of 3D models by applying textures for intricate detailing. Implement the Phong Lighting model to introduce lifelike lighting effects to your 3D scenes. Work with different types of light sources, including Directional, Point, and Spot Lights, and explore scenarios with multiple Point/Spot Lights in a scene.
Efficiently import 3D models from external applications like Blender and 3DSMax using the Assimp library. Explore Directional Shadows and Omnidirectional Shadows, delving into shadow mapping optimization techniques. Extend the scope of your 3D scene by implementing a Skybox using cubemaps. This comprehensive course equips you with a wide array of skills to create visually stunning and dynamic 3D graphical applications.
Who this course is for:
People who want to learn OpenGL from scratch as well as the theory behind Computer Graphics
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