Learn the Vulkan API with C++ Free Download. Learn the fundamentals of the popular Vulkan API for modern graphics rendering using C++!
The Vulkan API was released in 2016 as the high-performance successor to OpenGL, and is already used in a wide range of modern graphical applications, including video games such as Doom Eternal, Red Dead Redemption 2, and Rainbow Six: Siege.
If you’re looking for the most modern, high-quality graphics, then look no further than Vulkan!
The Vulkan API is very new when compared to most graphics APIs out there, and so there aren’t yet that many in-depth tutorials to help you learn it. I hope to fix that with this course!
Table of Contents
Learn the Vulkan API with C++ Description
Requirements
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Good understanding of C++
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Graphics Theory knowledge (not mandatory but will make things significantly easier!)
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Visual Studio and Windows are advised, however the code and theory are relevant to Mac/Linux systems, you just won’t be able to follow along 1-to-1 with IDE use!
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What you’ll learn
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Create 3D graphical applications using C++ and the Vulkan API
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What the Vulkan API is
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Set up Vulkan to work on a GPU
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Create essential Vulkan elements such as the Swapchain, Pipeline, and Command Buffers
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Load in models from external files
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Descriptor Sets and Push Constants (including Dynamic Uniform Buffers)
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Implementing a Depth Buffer
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Using Textures
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Subpasses and Multiple Subpasses
Who this course is for:
- People who know a bit about graphics and want to learn the latest cutting-edge graphics API.
Learn the Vulkan API with C++ Free Download
Content From: https://www.udemy.com/course/learn-the-vulkan-api-with-cpp/