In-Depth Concept Art – MotiondesignSchool

In-Depth Concept Art – MotiondesignSchool. You will learn the whole process of creating concept art: from a basic idea to the final piece of artwork.

You will learn how to start with a basic idea or a concept to create a world of its own using simple tools and techniques. You will go through the whole process like concept artists in real studios do, and discover what it’s like to be a part of a project for an animated movie.

I’ll demonstrate the workflow of a concept artist. We will start with a line sketch and slowly work through the artwork by using techniques like Photobashing and 3D concepting to create a final piece. This course is perfectly suitable for people who don’t know how to draw since I use basic techniques and simple examples. You will still be able to produce a great result, even with no prior knowledge!

In-Depth Concept Art – MotiondesignSchool Description

Course Curriculum

The course is designed to effectively introduce you to the basic stages of working with Concept Art, even if you have never done this before.
Introduction to Concept Art
  • Role of a concept artist in a project.
  • Techniques used by concept artists in modern industry.
Starting with a Line Sketch in Photoshop
  • Visual language, design and composition.
  • Project introduction and working on a brief. Photoshop Interface.
  • Drawing a Sci-Fi city.
Tonal Sketch in Photoshop
  • Analyzing references.
  • Creating atmosphere and light. Principles of working with tone.
  • Creating a simple tonal sketch
Complex Tonal Sketch in Photoshop
Creating a complex sketch. Ways to make an image more interesting and appealing.
Intro to Photobashing
  • Photobashing. Ways to use photos in your works.
  • Working with value, color and saturation.
  • Preparing photo-textures for an efficient workflow.
Photobashing P.2
  • Techniques and tricks of photobashing.
  • Using photos to complete a concept.
Intro to 3D for Concept Artists in Blender
  • Benefits of 3D for concept artists.
  • Using 3D in a smart way.
  • Intro to Blender. Simple modeling techniques. Working with primitives.
  • Texturing in 3D.
Composition and Keyframe Sketching
  • Introduction to composition.
  • 3D as a tool for making compositions.
  • Rendering passes. Making sketches over simple 3D.
  • Presentation of sketches of keyart/keyframe concept illustrations.
Making Keyart/Keyframe Concept illustrations P.2
  • 3D for the final concept illustration. Creating final models of the buildings.
  • Texturing. Rendering passes and composing them in Photoshop.
  • Photobashing. Overpainting and finalization of a concept illustration.

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