Alberto Miola – The Flutter Complete Reference Book

Alberto Miola – The Flutter Complete Reference Book Free Download.

Alberto Miola – The Flutter Complete Reference Book Description

Flutter is Google’s official UI toolkit for creating beautiful native apps for mobile, web and desktop with the Dart programming language

English for Everyone Course Book Level 3 Intermediate

Chapter 1

  • •Welcome
  • •Introduction to Dart
  • •Introduction to Flutter

Chapter 2

  • •Variables and data types
  • •Nullable and Non-nullable types
  • •Data type operators
  • •Good practices

Chapter 3

  • •If, for and switch statements
  • •Basics of functions
  • •Named and positional parameters
  • •Good practices

Chapter 4

  • •Classes and constructors
  • •The const keyword
  • •Getters and setters
  • •Operators overload

Chapter 5

  • •Abstract classes and interfaces
  • •Extension methods
  • •Exception handling
  • •Good practices

Chapter 6

  • •Generic types
  • •Collections such as lists, sets and maps
  • •Good practices

Chapter 7

  • •Asynchronous programming
  • •Futures, async and await
  • •Streams and generators
  • •Good practices

Chapter 8

  • •SOLID principles
  • •Dependency Injection
  • •Best practices for writing Dart code

Chapter 9

  • •Flutter’s structure and tools
  • •Basic widgets
  • •Stateless and Stateful widgets
  • •Rebuilds and optimization
  • •Good practices

Chapter 10

  • •Material library
  • •Cupertino library
  • •Multi-platform support
  • •Building responsive apps
  • •Good practices

Chapter 11

  • •State management in depth
  • •Stateful widgets and rebuilds
  • •State management with provider
  • •State management with BLoC
  • •Good practices

Chapter 12

  • •Routes and navigation
  • •Passing data between pages
  • •DI with provider and Navigator
  • •Good practices

Chapter 13

  • •Localization
  • •Internationalization
  • •The intl package
  • •Considerations

Chapter 14

  • •Implicit animations
  • •The animation library
  • •Transform, scale and rotate
  • •Good practices

Chapter 15

  • •Working with JSON strings
  • •Automating the process with code generation
  • •Working with XML strings
  • •Good practices

Chapter 16

  • •Unit tests
  • •Widget tests
  • •Integration tests
  • •Performance analysis

Chapter 16

  • •Unit tests
  • •Widget tests
  • •Integration tests
  • •Performance analysis

Chapter 17

  • •HTTP requests examples
  • •Headers and authentication
  • •Advanced HTTP with dio
  • •Good practices

Chapter 18

  • •Images and assets
  • •PNG images and SVG vectorials
  • •Listening to music
  • •Playing videos

Chapter 19

  • •Forms and validation
  • •Creating a login form
  • •Gestures and user interactions
  • •Game example

Chapter 20

  • •Taking photos
  • •Geolocation
  • •Using sensors
  • •Platform-specific package

Chapter 21

  • •Material Widgets
  • •Cupertino widgets
  • •Community widgets

Chapter 22

  • •Cloud Firestore
  • •Monetization with AdMob
  • •Firebase ML Kit
  • •Firebase interaction

Chapter 23

  • •Publishing packages
  • •Verified publishers and Flutter favorite
  • •Releasing Android apps
  • •Releasing iOS apps

Chapter 24

  • •A complete example
  • •BLoC state management
  • •Building the UI
  • •Writing tests

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